PrefabExtensionInsertPatch
Versatile patch that can be used to Prepend, Append, Replace (entirely, or while keeping children) or AddAsChild. Insertion type is determined by the Type
Property.
Your class insertion patch class should contain a single Property or Method flagged with one of the attributes inheriting from PrefabExtensionContent
.
Supported types are the following:
XmlDocument
XmlNode
IEnumerable<XmlNode>
- string (can represent either a file name (
PrefabExtensionFileName
), or Xml (PrefabExtensionText
))
The Attribute you use will depend on the return type of the method, or the type of the property that it is associated with.
See PrefabExtensionInsertPatch.cs for the full documentation.
Example of prepending the content of an XmlDocument:
[PrefabExtension("ExampleFile", "descendant::OptionsScreenWidget[@Id='Options']/Children/OptionsTabToggle")]
internal class PrependExamplePatch : PrefabExtensionInsertPatch
{
public override InsertType Type => InsertType.Prepend;
private XmlDocument document;
public PrependExamplePatch()
{
document = new XmlDocument();
document.LoadXml("<OptionsTabToggle Id=\"PrependedTabToggle\"><SomeChild/></OptionsTabToggle>");
}
[PrefabExtensionXmlDocument]
public XmlDocument GetPrefabExtension() => document;
}
<!-- ExampleFile.xml -->
<!-- Before Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle/>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
<!-- After Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle Id="PrependedTabToggle">
<SomeChild/>
</OptionsTabToggle>
<OptionsTabToggle/>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
Example of appending an XmlNode:
[PrefabExtension("ExampleFile", "descendant::OptionsScreenWidget[@Id='Options']/Children/OptionsTabToggle")]
internal class AppendExamplePatch : PrefabExtensionInsertPatch
{
public override InsertType Type => InsertType.Append;
private XmlDocument document;
public AppendExamplePatch()
{
document = new XmlDocument();
document.LoadXml("<OptionsTabToggle Id=\"AppendedTabToggle\"/>");
}
[PrefabExtensionXmlNode]
public XmlNode GetPatchContent() => document.DocumentElement;
}
<!-- ExampleFile.xml -->
<!-- Before Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle/>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
<!-- After Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle/>
<OptionsTabToggle Id="AppendedTabToggle"/>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
Example of adding multiple XmlNodes as children:
[PrefabExtension("ExampleFile", "descendant::OptionsScreenWidget[@Id='Options']/Children")]
internal class AddAsChildrenExamplePatch : PrefabExtensionInsertPatch
{
public override InsertType Type => InsertType.Child;
// When the InsertType is set to InsertType.Child, determines the index the patch should occupy in the target node's child list.
// Default is 0 (patch would be the first child).
public override int Index => 1;
private List<XmlNode> nodes;
public AddAsChildrenExamplePatch()
{
XmlDocument firstChild = new XmlDocument();
firstChild.LoadXml("<OptionsTabToggle Id=\"InsertedFirstChild\"><Children><InnerChild/></Children></OptionsTabToggle>");
XmlDocument secondChild = new XmlDocument();
secondChild.LoadXml("<OptionsTabToggle Id=\"InsertedSecondChild\"/>");
nodes = new List<XmlNode> {firstChild, secondChild};
}
// Just to demonstrate that both Properties and Methods are supported.
[PrefabExtensionXmlNodes]
public IEnumerable<XmlNode> Nodes => nodes;
}
<!-- ExampleFile.xml -->
<!-- Before Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle Id="ExistingFirstChild"/>
<OptionsTabToggle Id="ExistingSecondChild"/>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
<!-- After Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle Id="ExistingFirstChild">
<OptionsTabToggle Id="InsertedFirstChild">
<Children>
<InnerChild/>
</Children>
</OptionsTabToggle>
<OptionsTabToggle Id="InsertedSecondChild"/>
<OptionsTabToggle Id="ExistingSecondChild">
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
Example of replacing a node:
[PrefabExtension("ExampleFile", "descendant::OptionsScreenWidget[@Id='Options']/Children/OptionsTabToggle")]
internal class ReplaceNodeExamplePatch : PrefabExtensionInsertPatch
{
public override InsertType Type => InsertType.Replace;
[PrefabExtensionText]
public string GetReplacementPatch => "<Widget Id=\"ReplacementNode\"/>";
}
<!-- ExampleFile.xml -->
<!-- Before Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle>
<Children>
<SomeChild/>
</Children>
</OptionsTabToggle>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
<!-- After Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<Widget Id="ReplacementNode"/>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
Example of replacing a node while keeping its children:
[PrefabExtension("ExampleFile", "descendant::OptionsScreenWidget[@Id='Options']/Children/OptionsTabToggle")]
internal class ReplaceNodeExamplePatch : PrefabExtensionInsertPatch
{
public override InsertType Type => InsertType.ReplaceKeepChildren;
// When the InsertType is set to InsertType.ReplaceKeepChildren, determines which new node should inherit the target node's children.
// Only applicable when multiple nodes are inserted.
public override int Index => 1;
private IEnumerable<XmlNode> nodes;
[PrefabExtensionXmlNodes]
public IEnumerable<XmlNode> GetNodes()
{
if(nodes is null)
{
XmlDocument document = new XmlDocument();
document.LoadXml("<DiscardedRoot><Widget Id=\"FirstChild\"/><Widget Id=\"SecondChild\"/><Widget Id=\"ThirdChild\"/></DiscardedRoot>")
// We discard the "DiscardedRoot" node by only fetching its children.
nodes = document.DocumentElement.ChildNodes.Cast<XmlNode>();
}
return nodes;
}
}
<!-- ExampleFile.xml -->
<!-- Before Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle>
<Children>
<SomeChild/>
</Children>
</OptionsTabToggle>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
<!-- After Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<Widget Id="FirstChild"/>
<Widget Id="SecondChild">
<Children>
<SomeChild/>
</Children>
</Widget>
<Widget Id="ThirdChild"/>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
Inserting multiple children at the "root" level like in the above example can be tidier by using the "RemoveRootNode" parameter available with the following attribute types:
Example of using RemoveRootNode. The result will be the same as the example above:
[PrefabExtension("ExampleFile", "descendant::OptionsScreenWidget[@Id='Options']/Children/OptionsTabToggle")]
internal class ReplaceNodeExamplePatch : PrefabExtensionInsertPatch
{
public override InsertType Type => InsertType.ReplaceKeepChildren;
public override int Index => 1;
// Setting "RemoveRootNode" to true.
[PrefabExtensionText(true)]
public string GetContent() => "<DiscardedRoot><Widget Id=\"FirstChild\"/><Widget Id=\"SecondChild\"/><Widget Id=\"ThirdChild\"/></DiscardedRoot>";
}
PrefabExtensionInsertPatch
also supports fetching and inserting xml from a file inside of your module's GUI folder.
The biggest advantage of doing this is being able to perform live debugging on your injected patch!
Example of appending the content of a file using PrefabExtensionFileName
:
[PrefabExtension("ExampleFile", "descendant::OptionsScreenWidget[@Id='Options']/Children/OptionsTabToggle")]
internal class ReplaceNodeExamplePatch : PrefabExtensionInsertPatch
{
public override InsertType Type => InsertType.Append;
// The file should have an extension of type .xml, and be located inside of the GUI folder of your module.
// You can include or omit the extension type. I.e. both of the following would work:
// ExampleFileInjectedPatch
// ExampleFileInjectedPatch.xml
[PrefabExtensionFileName]
public string PatchFileName => "ExampleFileInjectedPatch";
}
<!-- ExampleFileInjectedPatch.xml -->
<Widget Id="InjectedWidget">
<Children>
<SomeOtherChild/>
</Children>
</Widget>
<!-- ExampleFile.xml -->
<!-- Before Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle>
<Children>
<SomeChild/>
</Children>
</OptionsTabToggle>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
<!-- After Patch -->
<Prefab>
<Window>
<OptionsScreenWidget Id="Options">
<Children>
<OptionsTabToggle>
<Children>
<SomeChild/>
</Children>
</OptionsTabToggle>
<Widget Id="InjectedWidget">
<Children>
<SomeOtherChild/>
</Children>
</Widget>
</Children>
</OptionsScreenWidget>
</Window>
</Prefab>
This page was last modified at 12/27/2022 15:39:27 +02:00 (UTC).
Commit Message
Author: Vitaly Mikhailov
Commit: b55c60f5351496362ec6fa9218fb9e8edd73ab9f
Update PrefabExtensionInsertPatch.md