Class PrefabExtensionInsertPatch.PrefabExtensionContentAttribute
- Namespace
- Bannerlord.UIExtenderEx.Prefabs2
- Assembly
- Bannerlord.UIExtenderEx.dll
Marks a single property or method in PrefabExtensionInsertPatch as providing the patch XML content.
Supported return types:
- string: File name (with PrefabExtensionInsertPatch.PrefabExtensionFileNameAttribute) or raw XML markup (with PrefabExtensionInsertPatch.PrefabExtensionTextAttribute).
- XmlNode or XmlDocument: Direct node/document insertion (with PrefabExtensionInsertPatch.PrefabExtensionXmlNodeAttribute).
- IEnumerable<T> of XmlNode: Sequential node insertion (with PrefabExtensionInsertPatch.PrefabExtensionXmlNodesAttribute).
[AttributeUsage(AttributeTargets.Method|AttributeTargets.Property)]
protected abstract class PrefabExtensionInsertPatch.PrefabExtensionContentAttribute : Attribute
- Inheritance
-
PrefabExtensionInsertPatch.PrefabExtensionContentAttribute
- Derived
- Inherited Members
This page was last modified at 10/05/2026 13:34:58 +03:00 (UTC).
Commit Message
Author: Vitalii Mikhailov
Commit: f3b725a97c3f299c20e56b5f206e27142ec15edd
* Added C# Auto-Generated XML prefab compilation for patched and dynamic movies, matching vanilla UI performance
* Added name-based property binding fallback for ViewModel subtypes not declared on the parent
* Improved unparseable prefab error logging with name and file details
* Fixed game crash with 3-segment attribute paths
* Added Bannerlord.UIExtenderE...