Enum InsertType
- Namespace
- Bannerlord.UIExtenderEx.Prefabs2
- Assembly
- Bannerlord.UIExtenderEx.dll
Specifies the insertion placement of prefab content relative to the target XML node.
public enum InsertType
Fields
Append = 4Inserts content after the target node as a sibling.
Child = 3Inserts content as a child of the target node.
Prepend = 0Inserts content before the target node as a sibling.
Remove = 5Removes the target node and all its child nodes.
Replace = 2Replaces the target node and all its child nodes.
ReplaceKeepChildren = 1Replaces the target node while preserving and reattaching its child nodes.
This page was last modified at 10/05/2026 13:34:58 +03:00 (UTC).
Commit Message
Author: Vitalii Mikhailov
Commit: f3b725a97c3f299c20e56b5f206e27142ec15edd
* Added C# Auto-Generated XML prefab compilation for patched and dynamic movies, matching vanilla UI performance
* Added name-based property binding fallback for ViewModel subtypes not declared on the parent
* Improved unparseable prefab error logging with name and file details
* Fixed game crash with 3-segment attribute paths
* Added Bannerlord.UIExtenderE...