Table of Contents

Enum InsertType

Namespace
Bannerlord.UIExtenderEx.Prefabs2
Assembly
Bannerlord.UIExtenderEx.dll

Specifies the insertion placement of prefab content relative to the target XML node.

public enum InsertType

Fields

Append = 4

Inserts content after the target node as a sibling.

Child = 3

Inserts content as a child of the target node.

Prepend = 0

Inserts content before the target node as a sibling.

Remove = 5

Removes the target node and all its child nodes.

Replace = 2

Replaces the target node and all its child nodes.

ReplaceKeepChildren = 1

Replaces the target node while preserving and reattaching its child nodes.


This page was last modified at 10/05/2026 13:34:58 +03:00 (UTC).

Commit Message
Author:    Vitalii Mikhailov
Commit:    f3b725a97c3f299c20e56b5f206e27142ec15edd
* Added C# Auto-Generated XML prefab compilation for patched and dynamic movies, matching vanilla UI performance

* Added name-based property binding fallback for ViewModel subtypes not declared on the parent
* Improved unparseable prefab error logging with name and file details
* Fixed game crash with 3-segment attribute paths
* Added Bannerlord.UIExtenderE...