Table of Contents

Class CustomPatch<T>

Namespace
Bannerlord.UIExtenderEx.Prefabs
Assembly
Bannerlord.UIExtenderEx.dll

Defines a custom prefab patch operating directly on an XmlDocument or an XmlNode selected via XPath.

public abstract class CustomPatch<T> : IPrefabPatch where T : XmlNode

Type Parameters

T

The XML node type targeted by the patch.

Inheritance
CustomPatch<T>
Implements
Inherited Members

Properties

Id

Gets the unique identifier of the patch.

public abstract string Id { get; }

Property Value

string

Methods

Apply(T)

Applies modifications to the targeted XML document or node.

public abstract void Apply(T obj)

Parameters

obj T

The XML document or node to modify.


This page was last modified at 10/05/2026 13:34:58 +03:00 (UTC).

Commit Message
Author:    Vitalii Mikhailov
Commit:    f3b725a97c3f299c20e56b5f206e27142ec15edd
* Added C# Auto-Generated XML prefab compilation for patched and dynamic movies, matching vanilla UI performance

* Added name-based property binding fallback for ViewModel subtypes not declared on the parent
* Improved unparseable prefab error logging with name and file details
* Fixed game crash with 3-segment attribute paths
* Added Bannerlord.UIExtenderE...